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This course tackles advanced topics in computer graphics while aiming to broaden and deepen your knowledge covered along the IGR program in M1. We will discuss advanced concepts of offline and direct rendering as well as geometry processing and simulations with a wide range of applications such as games and VFX.

The training includes a set of different practical exercises, known as TP, such that you can master the topics with actual programming examples. These exercises will not be graded. At the start of the course, you have to choose a research article from the proposed list and work on a project on the selected topic for the final evaluation.


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